Gaming & Esports

Gaming & Esports

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24 JUNE
25 JUNE
26 JUNE
I Patagarri - Live Concert I Patagarri - Live Concert
Valerio Lundini & I Vazzanikki - Live Concert Valerio Lundini & I Vazzanikki - Live Concert
Dardust - Live Concert Dardust - Live Concert
Ditonellapiaga - Live Concert Ditonellapiaga - Live Concert
N.A.I.P. - Live Concert N.A.I.P. - Live Concert
Opening Ceremony Opening Ceremony
24 june 14:30 - 15:00
30 min
An interview retracing the career of Antonio Moro, better known as ITOMI, in the world of video games. From co-founding Vae Victis Games, a racing game studio, to his journey with Lega Nerd, and on to his most recent editorial projects. A journey through development, creativity, and pop culture, exploring how his passion for gaming evolved from directly creating video games to celebrating them through the Storie di Videogame and Pixel series, which explore the origins and cultural impact of the titles that shaped entire generations.
25 june 11:50 - 12:20
30 min
A dive into two projects that blend video games and historical reconstruction:Umbricii Ludus, set in ancient Rome and voiced in Latin,Monastery of San Marco in Florence
25 june 12:40 - 13:10
30 min
A comprehensive journey through the evolution of e-sports, from the earliest pioneering competitions worldwide to today’s competitive landscape.The talk will retrace the key milestones that transformed competitive gaming from a simple pastime into a global phenomenon, analyzing the emergence of the first competitions in Italy and around the world.It will also explore the formation of the earliest e-sports associations and federations, crucial elements in structuring and legitimizing the sector.The focus will then shift to the technological and cultural evolution that has turned e-sports into a full-fledged industry, concluding with an analysis of the current landscape and the future prospects of this rapidly growing universe.
25 june 15:20 - 15:50
30 min
The talk explores the relationship between different types of video games and the development of soft skills, highlighting how various gameplay dynamics can train specific transferable competencies. It also examines how these insights can be applied to recruitment processes, both through corporate gamification and as an additional tool for observing candidates’ soft skills during job interviews.
26 june 14:30 - 15:00
30 min
Have you ever felt at home in a virtual place? Whether it’s the beaches of Animal Crossing, the vast landscapes of Death Stranding, or the cathedral of Anor Londo in Dark Souls, each of us carries a video game location close to our heart. But why does this happen? How can we feel at home in just a handful of pixels? And how does a video game, through its level design, manage to tell stories beyond dialogue?In this talk, Lux and Rhyme from Arcadia Café explore the narrative power of virtual spaces in video games and their potential.
26 june 15:20 - 15:50
30 min
For years, video games have been portrayed mainly through stereotypes: isolation, addiction, wasted time, and violence. But what if we looked at them instead as experiences capable of fostering personal growth, relationships, and valuable skills?This talk explores gaming as a psychological, educational, and developmental space. From Video Game Therapy® and family-based interventions to esports, skill training, and applications in educational and corporate settings, it highlights the potential of gaming beyond entertainment.Through real-world examples and practical insights, we will discover how video games can become a powerful language for self-discovery, communication, resilience, learning from mistakes, and developing new competencies. Ultimately, gaming can serve as a meaningful tool for promoting digital well-being and creating healthier ways of engaging with technology.
26 june 16:00 - 16:30
30 min