Non-Profit

Non-Profit

The stage dedicated to technology for the non-profit sector, focusing on digital tools, VR, and video games to enhance social impact and resilience.
Here you’ll explore practical examples and innovative projects to support education, inclusion, and social action through technology.

Room Hosting

Francesca Padovese
Francesca Padovese
Book Funnel Specialist
francescapadovese.it
24 JUNE
25 JUNE
26 JUNE
I Patagarri - Live Concert I Patagarri - Live Concert
Valerio Lundini & I Vazzanikki - Live Concert Valerio Lundini & I Vazzanikki - Live Concert
Dardust - Live Concert Dardust - Live Concert
Ditonellapiaga - Live Concert Ditonellapiaga - Live Concert
N.A.I.P. - Live Concert N.A.I.P. - Live Concert
Opening Ceremony Opening Ceremony
26 june 12:40 - 13:10
30 min
The nonprofit sector is a massive market, yet remains largely untapped by the profit-driven world: the objective is not merely "charity," but the creation of authentic value. In this presentation, I will demonstrate why it is currently advantageous for companies to collaborate with nonprofit organizations and how to do so without descending into superficial Corporate Social Responsibility. We will examine partnership models, measurable objectives, common pitfalls (which erode both reputation and budget), and an operational checklist for initiating credible, purposeful, and sustainable collaborations.
26 june 14:30 - 15:10
40 min
Charity streaming is a form of live online broadcasting that blends entertainment with awareness for social causes. Today, this solidarity-driven live experience represents the intersection of the creator economy and civic engagement. Fondazione AIFR analyzes this tool as a process of value co-creation capable of generating cross-cutting benefits: a leverage for positioning and trust for the creator, a channel to acquire new young supporters for non-profits, and an engaging awareness experience for communities. We will explore how to convert attention into social impact through real-world case studies.
26 june 15:20 - 15:50
30 min
A discussion on the edugame Corri il Rischio (Run the Risk) and FEEL SAFE VR: tools designed to make risk prevention engaging and accessible for children and teenagers. These resources promote risk awareness, self-protection practices, and the active participation of minors, fostering the large-scale diffusion of an inclusive culture of resilience.
26 june