Esports & Gaming

Esports & Gaming

This open stage, in partnership with LEGA ESPORT, features talks on the present and future of the gaming and eSports business.

Access to the open stage is possible with Full, Main and Basic offers.
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Clemente Rosario Rovere
Clemente Rosario Rovere
General Secretary of FIDE and of Assoinfluencer
FIDE/Lega Esport
15 JUNE
16 JUNE
17 JUNE
15 june 08:30 - 20:00
16 june 08:30 - 20:00
17 june 08:30 - 18:00
15 june 10:30 - 10:50
15 june 08:30 - 20:00
16 june 08:30 - 20:00
17 june 08:30 - 18:00
17 june 11:00
16 june 16:40
15 june 10:30 - 12:20
15 june 14:30 - 16:10
15 june 19:10 - 20:20
16 june 11:10 - 13:10
16 june 15:20 - 17:10
16 june 18:10 - 19:20
17 june 11:40 - 13:30
17 june 16:30 - 17:50
15 june 20:30 - 22:00
16 june 11:40 - 12:00
17 june 18:00
15 june 12:40 - 13:00
20 min
The video recording of this speech is not available.

Breve introduzione dell' evoluzione del mercato con una declinazione e segmentazione per tutti i player con un approfondimento dei vari business model.
15 june 13:00 - 13:20
20 min
The video recording of this speech is not available.

Today, it is crucial not only to be able to create a stable competitive sphere in the field of esports, but also to grow and develop it to the best of one's ability. This must be accompanied not only by new talent but also by the creation of new professional figures, thus building a buisiness and marketing reality
15 june 13:40 - 14:00
20 min
La videoregistrazione di questo intervento non è disponibile.
Creare per giocatori, organizzatori e sviluppatori di giochi significa offrire un set di strumenti indispensabili per addentrarsi nel mondo degli esports e del gaming in generale. Le varie figure professionali, quindi, diventano sempre più importanti così come la necessità di sviluppare prodotti semplici, personalizzabili ed adatti a tutti. L'obiettivo di GameShard è fornire un set di servizi utili per tutti, fornendo agli esperti del settore un modo per entrare in collegamento con brand ed aziende esterne al settore.
15 june 14:00 - 14:20
20 min
The video recording of this intervention is not available.
In questo momento, Federico andrà a condividere la sua esperienza come fondatore di exeed, uno dei TEAM esports più importanti e solidi nel mercato italiano.  Come è organizzato, quali sono le figure che orbitano intorno alla struttura, chi lavora in essa e come esso genera valore in un mercato che molti pensano sia solo legato al mondo delle competizioni. 
15 june 16:20 - 16:40
20 min
The video recording of this intervention is not available.
Social impact is an indicator that is becoming increasingly important. Sport has clear benefits for both the National Health System as well as the justice sector; various attempts, more or less scientific, have been made to measure this impact. The research by the Regional School of Sport, together with various university institutions, aims to be the most comprehensive work on the subject internationally and, for the first time, to include e-sports.
15 june 16:40 - 17:00
20 min
The video recording of this speech is not available.

Between capestro contracts and vexatious clauses, the world of professional figures in eSports presents various critical issues, so how to protect yourself? What aspects to take into consideration? What player rights are often compromised?
15 june 17:10 - 17:40
30 min
The video recording of this speech is not available.

The advent of digital technology has led to the emergence of esports, a parallel reality to traditional sports, encompassing a wide range of competitive games, sports and otherwise. With the growth of esports, new associations, societies, and professional figures have emerged, such as esports coaches, mental trainers, and analysts. The goal of the association is to provide support to members with these figures so that fans can enjoy the esports experience to the fullest. In this way, fans can fully enjoy the opportunities offered by this new form of competition and the world of esports can continue to grow and develop.
15 june 17:40 - 18:00
20 min
The video recording of this speech is not available.

Over 4 out of 10 women in Italy are gamers, with constant growth in recent years. However, if on the one hand the data is encouraging, on the other many women - especially in the esports sector - still face gender prejudices and barriers, not justified by physical limits. During the speech will be analyzed the current scenario, main issues and added value of women in the videogame field.
15 june 18:20 - 18:40
20 min
The video recording of this speech is not available.

After a decade of investments and evolution, esports has reached a crucial point in its development. While registering substantial growth in revenues and audience, it has also faced economic failures and downsizing in numerous businesses. What valuable lessons have we learned, and what are the prospects for the next ten years?
15 june 18:40 - 19:00
20 min
The video recording of this speech is not available.

Videogames are among the most influential protagonists of social media and have an undeniable ability to attract new generations. Widespread medium (about 3.1 billion players worldwide), behind it there is a growing industry that has produced and still produces titles of all kinds and for each person assuming an essential role in global (pop) culture. We are going beyond the confines/limits of the joystick to deeply understand the relationship between video games, influencers, and cyber athletes.

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