Have you ever felt at home in a virtual place? Whether it’s the beaches of Animal Crossing, the vast landscapes of Death Stranding, or the cathedral of Anor Londo in Dark Souls, each of us carries a video game location close to our heart. But why does this happen? How can we feel at home in just a handful of pixels? And how does a video game, through its level design, manage to tell stories beyond dialogue?
In this talk, Lux and Rhyme from Arcadia Café explore the narrative power of virtual spaces in video games and their potential.